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Class SummonerSpellStatic

Class representing a summoner spell (Static API).

Inheritance
System.Object
SummonerSpellStatic
Namespace:RiotSharp.StaticDataEndpoint
Assembly:RiotSharp.dll
Syntax
public class SummonerSpellStatic : object

Properties

CooldownBurn

String of cooldowns for this spell.

Declaration
public string CooldownBurn { get; set; }
Property Value
Type Description
System.String

Cooldowns

List of cooldowns for this spell.

Declaration
public List<float> Cooldowns { get; set; }
Property Value
Type Description
List<><>

CostBurn

String of costs for this spell.

Declaration
public string CostBurn { get; set; }
Property Value
Type Description
System.String

Costs

List of costs for this spell.

Declaration
public List<int> Costs { get; set; }
Property Value
Type Description
List<><System.Int32>

CostType

Cost type (NoCost).

Declaration
public string CostType { get; set; }
Property Value
Type Description
System.String

Description

Spell's description.

Declaration
public string Description { get; set; }
Property Value
Type Description
System.String

EffectBurns

String representing the effects of this spell.

Declaration
public List<string> EffectBurns { get; set; }
Property Value
Type Description
List<><System.String>

Effects

List of object representing the effects of this spell.

Declaration
public List<List<double>> Effects { get; set; }
Property Value
Type Description
List<><List<><System.Double>>

Id

Spell's id.

Declaration
public int Id { get; set; }
Property Value
Type Description
System.Int32

Image

Spell's image.

Declaration
public ImageStatic Image { get; set; }
Property Value
Type Description
ImageStatic

Key

Spell's key.

Declaration
public string Key { get; set; }
Property Value
Type Description
System.String

LevelTip

Tooltip when leveling up this spell.

Declaration
public LevelTipStatic LevelTip { get; set; }
Property Value
Type Description
LevelTipStatic

MaxRank

Spell's maxrank (1).

Declaration
public int MaxRank { get; set; }
Property Value
Type Description
System.Int32

Modes

Modes this spell are available in.

Declaration
public List<string> Modes { get; set; }
Property Value
Type Description
List<><System.String>

Name

Spell's name.

Declaration
public string Name { get; set; }
Property Value
Type Description
System.String

Range

Spell's range. This field is either a List of Integer or the String 'self' for spells that target one's own champion.

Declaration
public object Range { get; set; }
Property Value
Type Description
System.Object

RangeBurn

Spell's range as a string.

Declaration
public string RangeBurn { get; set; }
Property Value
Type Description
System.String

Resource

Resource needed for this spell (NoCost).

Declaration
public string Resource { get; set; }
Property Value
Type Description
System.String

SanitizedDescription

Sanitized (HTML stripped) description of the spell.

Declaration
public string SanitizedDescription { get; set; }
Property Value
Type Description
System.String

SanitizedTooltip

Sanitized (HTML stripped) tooltip of the spell.

Declaration
public string SanitizedTooltip { get; set; }
Property Value
Type Description
System.String

SummonerLevel

Summoner level required to use this spell.

Declaration
public int SummonerLevel { get; set; }
Property Value
Type Description
System.Int32

Tooltip

Spell's tooltip.

Declaration
public string Tooltip { get; set; }
Property Value
Type Description
System.String

Vars

Various information about this spell.

Declaration
public List<SpellVarsStatic> Vars { get; set; }
Property Value
Type Description
List<><SpellVarsStatic>
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