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Class RecommendedStatic

Class representing a recommended item for a champion (Static API).

Inheritance
System.Object
RecommendedStatic
Namespace:RiotSharp.StaticDataEndpoint
Assembly:RiotSharp.dll
Syntax
public class RecommendedStatic : object

Properties

Blocks

List of recommended items ordered by block.

Declaration
public List<BlockStatic> Blocks { get; set; }
Property Value
Type Description
List<><BlockStatic>

Champion

Name of the champion for which those items are recommended.

Declaration
public string Champion { get; set; }
Property Value
Type Description
System.String

Map

Map id for which those items are recommended.

Possible values:
1Summoner's Rift: Summer Variant
2Summoner's Rift: Autumn Variant
3The Proving Grounds: Tutorial Map
4Twisted Treeline: Original Version
8The Crystal Scar: Dominion Map
10Twisted Treeline: Current Version
12Howling Abyss: ARAM Map
Declaration
public string Map { get; set; }
Property Value
Type Description
System.String

Mode

Mode for which those items are recommended.

Declaration
public GameMode Mode { get; set; }
Property Value
Type Description
GameMode

Priority

Priority of the recommended items list.

This is default false for each Riot page. This means players' lists will normally display when a game starts instead of Riots' pages.

Declaration
public bool Priority { get; set; }
Property Value
Type Description
System.Boolean

Title

Title of the items list.

(eg: Beginner / riot-beginner / VladimirHA / VladimirDM / ...)

Later if costum sets are server side, we might be able to request these too.

Declaration
public string Title { get; set; }
Property Value
Type Description
System.String

Type

Type of list.

(eg: riot-beginner / riot)

This is probably to find out who's list it is. (Riot's' or a players')

Declaration
public string Type { get; set; }
Property Value
Type Description
System.String
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