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Class ItemStatic

Class representing an item (Static API).

Inheritance
System.Object
ItemStatic
Namespace:RiotSharp.StaticDataEndpoint
Assembly:RiotSharp.dll
Syntax
public class ItemStatic : object

Properties

Colloq

Equals ";".

Declaration
public string Colloq { get; set; }
Property Value
Type Description
System.String

Consumed

Whether the object is to be consumed or not.

Declaration
public bool Consumed { get; set; }
Property Value
Type Description
System.Boolean

ConsumOnFull

Whether the object is to be consumed on full or not.

Declaration
public bool ConsumOnFull { get; set; }
Property Value
Type Description
System.Boolean

Depth

Depth.

Declaration
public int Depth { get; set; }
Property Value
Type Description
System.Int32

Description

Description.

Declaration
public string Description { get; set; }
Property Value
Type Description
System.String

From

List of object' ids which build into this one.

Declaration
public List<string> From { get; set; }
Property Value
Type Description
List<><System.String>

Gold

Value information about this item.

Declaration
public GoldStatic Gold { get; set; }
Property Value
Type Description
GoldStatic

Group

This object's group.

Declaration
public string Group { get; set; }
Property Value
Type Description
System.String

HideFromAll

Hide from all.

Declaration
public bool HideFromAll { get; set; }
Property Value
Type Description
System.Boolean

Id

Item's id.

Declaration
public int Id { get; set; }
Property Value
Type Description
System.Int32

Image

This object's image.

Declaration
public ImageStatic Image { get; set; }
Property Value
Type Description
ImageStatic

InStore

Whether this object is in the store or not.

Declaration
public bool InStore { get; set; }
Property Value
Type Description
System.Boolean

Into

List of object' ids this item builds into.

Declaration
public List<int> Into { get; set; }
Property Value
Type Description
List<><System.Int32>

Maps

Maps describing on which league of legends map this object is valid.

Declaration
public Dictionary<string, bool> Maps { get; set; }
Property Value
Type Description
Dictionary<, ><System.String, System.Boolean>

Metadata

Additional information if the object is a rune.

Declaration
public MetadataStatic Metadata { get; set; }
Property Value
Type Description
MetadataStatic

Name

Name of the object.

Declaration
public string Name { get; set; }
Property Value
Type Description
System.String

PlainText

Text describing this item.

Declaration
public string PlainText { get; set; }
Property Value
Type Description
System.String

RequiredChampion

Required champion.

Declaration
public string RequiredChampion { get; set; }
Property Value
Type Description
System.String

SanitizedDescription

Sanitized (HTML stripped) description of the item.

Declaration
public string SanitizedDescription { get; set; }
Property Value
Type Description
System.String

SpecialRecipe

Id of the special recipe if there is one.

Declaration
public int SpecialRecipe { get; set; }
Property Value
Type Description
System.Int32

Stacks

Stacks.

Declaration
public int Stacks { get; set; }
Property Value
Type Description
System.Int32

Stats

Possible stats of this object.

Declaration
public StatsStatic Stats { get; set; }
Property Value
Type Description
StatsStatic

Tags

List of possible tags (defense, perlevel, etc).

Declaration
public List<string> Tags { get; set; }
Property Value
Type Description
List<><System.String>
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