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Class AggregatedStat

AggregatedStat (Stats API).

Inheritance
System.Object
AggregatedStat
Namespace:RiotSharp.StatsEndpoint
Assembly:RiotSharp.dll
Syntax
public class AggregatedStat : object

Properties

AverageAssists

Number of assists per game on average, dominion only.

Declaration
public int AverageAssists { get; set; }
Property Value
Type Description
System.Int32

AverageChampionsKilled

Number of champions killed per game on average, dominion only.

Declaration
public int AverageChampionsKilled { get; set; }
Property Value
Type Description
System.Int32

AverageCombatPlayerScore

Combat score per game on average, dominion only.

Declaration
public int AverageCombatPlayerScore { get; set; }
Property Value
Type Description
System.Int32

AverageNodeCapture

Number of nodes captured per game on average, dominion only.

Declaration
public int AverageNodeCapture { get; set; }
Property Value
Type Description
System.Int32

AverageNodeCaptureAssist

Number of assists on nodes captured per game on average, dominion only.

Declaration
public int AverageNodeCaptureAssist { get; set; }
Property Value
Type Description
System.Int32

AverageNodeNeutralize

Number of nodes neutralized per game on average, dominion only.

Declaration
public int AverageNodeNeutralize { get; set; }
Property Value
Type Description
System.Int32

AverageNodeNeutralizeAssist

Number of assists on nodes neutralized per game on average, dominion only.

Declaration
public int AverageNodeNeutralizeAssist { get; set; }
Property Value
Type Description
System.Int32

AverageNumDeaths

Number of deaths per game on average, dominion only.

Declaration
public int AverageNumDeaths { get; set; }
Property Value
Type Description
System.Int32

AverageObjectivePlayerScore

Objective score per game on average, dominion only.

Declaration
public int AverageObjectivePlayerScore { get; set; }
Property Value
Type Description
System.Int32

AverageTeamObjective

Number of team objectives per game on average, dominion only.

Declaration
public int AverageTeamObjective { get; set; }
Property Value
Type Description
System.Int32

AverageTotalPlayerScore

Total score per game on average, dominion only.

Declaration
public int AverageTotalPlayerScore { get; set; }
Property Value
Type Description
System.Int32

BotGamesPlayed

Number of bot games played.

Declaration
public int BotGamesPlayed { get; set; }
Property Value
Type Description
System.Int32

KillingSpree

Number of killing sprees.

Declaration
public int KillingSpree { get; set; }
Property Value
Type Description
System.Int32

MaxAssists

Maximum number of assists in a game, dominion only.

Declaration
public int MaxAssists { get; set; }
Property Value
Type Description
System.Int32

MaxChampionsKilled

Maximum number of champions killed in a game.

Declaration
public int MaxChampionsKilled { get; set; }
Property Value
Type Description
System.Int32

MaxCombatPlayerScore

Maximum combat player score in a game, dominion only.

Declaration
public int MaxCombatPlayerScore { get; set; }
Property Value
Type Description
System.Int32

MaxLargestCriticalStrike

Largest critical strike.

Declaration
public int MaxLargestCriticalStrike { get; set; }
Property Value
Type Description
System.Int32

MaxLargestKillingSpree

Largest killing spree.

Declaration
public int MaxLargestKillingSpree { get; set; }
Property Value
Type Description
System.Int32

MaxNodeCapture

Maximum number of nodes captured in a game, dominion only.

Declaration
public int MaxNodeCapture { get; set; }
Property Value
Type Description
System.Int32

MaxNodeCaptureAssist

Maximum number of assists on nodes captured in a game, dominion only.

Declaration
public int MaxNodeCaptureAssist { get; set; }
Property Value
Type Description
System.Int32

MaxNodeNeutralize

Maximum number of nodes neutralized in a game, dominion only.

Declaration
public int MaxNodeNeutralize { get; set; }
Property Value
Type Description
System.Int32

MaxNodeNeutralizeAssist

Maximum number of assists on nodes neutralized in a game, dominion only.

Declaration
public int MaxNodeNeutralizeAssist { get; set; }
Property Value
Type Description
System.Int32

MaxObjectivePlayerScore

Maximum objective score in a game, dominion only.

Declaration
public int MaxObjectivePlayerScore { get; set; }
Property Value
Type Description
System.Int32

MaxTeamObjective

Maximum number of team objectives in a game, dominion only.

Declaration
public int MaxTeamObjective { get; set; }
Property Value
Type Description
System.Int32

MaxTimePlayed

Maximum number of times played.

Declaration
public int MaxTimePlayed { get; set; }
Property Value
Type Description
System.Int32

MaxTimeSpentLiving

Longest time you have spent alive in a game.

Declaration
public int MaxTimeSpentLiving { get; set; }
Property Value
Type Description
System.Int32

MaxTotalPlayerScore

Maximum total score in a game, dominion only.

Declaration
public int MaxTotalPlayerScore { get; set; }
Property Value
Type Description
System.Int32

MostChampionKillsPerSession

Maximum number of champions killed per session.

Declaration
public int MostChampionKillsPerSession { get; set; }
Property Value
Type Description
System.Int32

MostSpellsCast

Maximum number of spells cast per sessions.

Declaration
public int MostSpellsCast { get; set; }
Property Value
Type Description
System.Int32

NormalGamesPlayed

Number of normal games played.

Declaration
public int NormalGamesPlayed { get; set; }
Property Value
Type Description
System.Int32

RankedPremadeGamesPlayed

Number of ranked premade games played.

Declaration
public int RankedPremadeGamesPlayed { get; set; }
Property Value
Type Description
System.Int32

RankedSoloGamesPlayed

Number of ranked solo games played.

Declaration
public int RankedSoloGamesPlayed { get; set; }
Property Value
Type Description
System.Int32

TotalAssists

Total number of assists.

Declaration
public int TotalAssists { get; set; }
Property Value
Type Description
System.Int32

TotalChampionKills

Total number of champion kills.

Declaration
public int TotalChampionKills { get; set; }
Property Value
Type Description
System.Int32

TotalDamageDealt

Total number of damages dealt.

Declaration
public int TotalDamageDealt { get; set; }
Property Value
Type Description
System.Int32

TotalDamageTaken

Total number of damages taken.

Declaration
public int TotalDamageTaken { get; set; }
Property Value
Type Description
System.Int32

TotalDoubleKills

Total number of double kills.

Declaration
public int TotalDoubleKills { get; set; }
Property Value
Type Description
System.Int32

TotalFirstBlood

Total number of first bloods.

Declaration
public int TotalFirstBlood { get; set; }
Property Value
Type Description
System.Int32

TotalGoldEarned

Total gold earned.

Declaration
public int TotalGoldEarned { get; set; }
Property Value
Type Description
System.Int32

TotalHeal

Total heal.

Declaration
public int TotalHeal { get; set; }
Property Value
Type Description
System.Int32

TotalMagicDamageDealt

Total number of magic damages dealt.

Declaration
public int TotalMagicDamageDealt { get; set; }
Property Value
Type Description
System.Int32

TotalMinionKills

Total number of minions killed.

Declaration
public int TotalMinionKills { get; set; }
Property Value
Type Description
System.Int32

TotalNeutralMinionsKilled

Total number of neutral minions killed.

Declaration
public int TotalNeutralMinionsKilled { get; set; }
Property Value
Type Description
System.Int32

TotalNodeCapture

Total number of nodes captured, dominion only.

Declaration
public int TotalNodeCapture { get; set; }
Property Value
Type Description
System.Int32

TotalNodeNeutralize

Total number of nodes neutralized, dominion only.

Declaration
public int TotalNodeNeutralize { get; set; }
Property Value
Type Description
System.Int32

TotalPentaKills

Total number of penta kills.

Declaration
public int TotalPentaKills { get; set; }
Property Value
Type Description
System.Int32

TotalPhysicalDamageDealt

Total number of physical damages dealt.

Declaration
public int TotalPhysicalDamageDealt { get; set; }
Property Value
Type Description
System.Int32

TotalQuadraKills

Total number of quadra kills.

Declaration
public int TotalQuadraKills { get; set; }
Property Value
Type Description
System.Int32

TotalSessionsLost

Total number of sessions lost.

Declaration
public int TotalSessionsLost { get; set; }
Property Value
Type Description
System.Int32

TotalSessionsPlayed

Total number of sessions played.

Declaration
public int TotalSessionsPlayed { get; set; }
Property Value
Type Description
System.Int32

TotalSessionsWon

Total number of sessions won.

Declaration
public int TotalSessionsWon { get; set; }
Property Value
Type Description
System.Int32

TotalTripleKills

Total number of triple kills.

Declaration
public int TotalTripleKills { get; set; }
Property Value
Type Description
System.Int32

TotalTurretsKilled

Total number of turrets killed.

Declaration
public int TotalTurretsKilled { get; set; }
Property Value
Type Description
System.Int32

TotalUnrealKills

Total number of unreal kills.

Declaration
public int TotalUnrealKills { get; set; }
Property Value
Type Description
System.Int32
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