Class AggregatedStat
AggregatedStat (Stats API).
Inheritance
Namespace:RiotSharp.StatsEndpoint
Assembly:RiotSharp.dll
Syntax
public class AggregatedStat : object
Properties
AverageAssists
Number of assists per game on average, dominion only.
Declaration
public int AverageAssists { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageChampionsKilled
Number of champions killed per game on average, dominion only.
Declaration
public int AverageChampionsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageCombatPlayerScore
Combat score per game on average, dominion only.
Declaration
public int AverageCombatPlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageNodeCapture
Number of nodes captured per game on average, dominion only.
Declaration
public int AverageNodeCapture { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageNodeCaptureAssist
Number of assists on nodes captured per game on average, dominion only.
Declaration
public int AverageNodeCaptureAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageNodeNeutralize
Number of nodes neutralized per game on average, dominion only.
Declaration
public int AverageNodeNeutralize { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageNodeNeutralizeAssist
Number of assists on nodes neutralized per game on average, dominion only.
Declaration
public int AverageNodeNeutralizeAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageNumDeaths
Number of deaths per game on average, dominion only.
Declaration
public int AverageNumDeaths { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageObjectivePlayerScore
Objective score per game on average, dominion only.
Declaration
public int AverageObjectivePlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageTeamObjective
Number of team objectives per game on average, dominion only.
Declaration
public int AverageTeamObjective { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
AverageTotalPlayerScore
Total score per game on average, dominion only.
Declaration
public int AverageTotalPlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
BotGamesPlayed
Number of bot games played.
Declaration
public int BotGamesPlayed { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
KillingSpree
Number of killing sprees.
Declaration
public int KillingSpree { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxAssists
Maximum number of assists in a game, dominion only.
Declaration
public int MaxAssists { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxChampionsKilled
Maximum number of champions killed in a game.
Declaration
public int MaxChampionsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxCombatPlayerScore
Maximum combat player score in a game, dominion only.
Declaration
public int MaxCombatPlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxLargestCriticalStrike
Largest critical strike.
Declaration
public int MaxLargestCriticalStrike { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxLargestKillingSpree
Largest killing spree.
Declaration
public int MaxLargestKillingSpree { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxNodeCapture
Maximum number of nodes captured in a game, dominion only.
Declaration
public int MaxNodeCapture { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxNodeCaptureAssist
Maximum number of assists on nodes captured in a game, dominion only.
Declaration
public int MaxNodeCaptureAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxNodeNeutralize
Maximum number of nodes neutralized in a game, dominion only.
Declaration
public int MaxNodeNeutralize { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxNodeNeutralizeAssist
Maximum number of assists on nodes neutralized in a game, dominion only.
Declaration
public int MaxNodeNeutralizeAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxObjectivePlayerScore
Maximum objective score in a game, dominion only.
Declaration
public int MaxObjectivePlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxTeamObjective
Maximum number of team objectives in a game, dominion only.
Declaration
public int MaxTeamObjective { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxTimePlayed
Maximum number of times played.
Declaration
public int MaxTimePlayed { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxTimeSpentLiving
Longest time you have spent alive in a game.
Declaration
public int MaxTimeSpentLiving { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxTotalPlayerScore
Maximum total score in a game, dominion only.
Declaration
public int MaxTotalPlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MostChampionKillsPerSession
Maximum number of champions killed per session.
Declaration
public int MostChampionKillsPerSession { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MostSpellsCast
Maximum number of spells cast per sessions.
Declaration
public int MostSpellsCast { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NormalGamesPlayed
Number of normal games played.
Declaration
public int NormalGamesPlayed { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
RankedPremadeGamesPlayed
Number of ranked premade games played.
Declaration
public int RankedPremadeGamesPlayed { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
RankedSoloGamesPlayed
Number of ranked solo games played.
Declaration
public int RankedSoloGamesPlayed { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalAssists
Total number of assists.
Declaration
public int TotalAssists { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalChampionKills
Total number of champion kills.
Declaration
public int TotalChampionKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalDamageDealt
Total number of damages dealt.
Declaration
public int TotalDamageDealt { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalDamageTaken
Total number of damages taken.
Declaration
public int TotalDamageTaken { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalDoubleKills
Total number of double kills.
Declaration
public int TotalDoubleKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalFirstBlood
Total number of first bloods.
Declaration
public int TotalFirstBlood { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalGoldEarned
Total gold earned.
Declaration
public int TotalGoldEarned { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalHeal
Total heal.
Declaration
public int TotalHeal { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalMagicDamageDealt
Total number of magic damages dealt.
Declaration
public int TotalMagicDamageDealt { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalMinionKills
Total number of minions killed.
Declaration
public int TotalMinionKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalNeutralMinionsKilled
Total number of neutral minions killed.
Declaration
public int TotalNeutralMinionsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalNodeCapture
Total number of nodes captured, dominion only.
Declaration
public int TotalNodeCapture { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalNodeNeutralize
Total number of nodes neutralized, dominion only.
Declaration
public int TotalNodeNeutralize { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalPentaKills
Total number of penta kills.
Declaration
public int TotalPentaKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalPhysicalDamageDealt
Total number of physical damages dealt.
Declaration
public int TotalPhysicalDamageDealt { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalQuadraKills
Total number of quadra kills.
Declaration
public int TotalQuadraKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalSessionsLost
Total number of sessions lost.
Declaration
public int TotalSessionsLost { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalSessionsPlayed
Total number of sessions played.
Declaration
public int TotalSessionsPlayed { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalSessionsWon
Total number of sessions won.
Declaration
public int TotalSessionsWon { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalTripleKills
Total number of triple kills.
Declaration
public int TotalTripleKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalTurretsKilled
Total number of turrets killed.
Declaration
public int TotalTurretsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalUnrealKills
Total number of unreal kills.
Declaration
public int TotalUnrealKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |