Class RecommendedStatic
Class representing a recommended item for a champion (Static API).
Inheritance
System.Object
RecommendedStatic
Namespace:RiotSharp.StaticDataEndpoint
Assembly:RiotSharp.dll
Syntax
public class RecommendedStatic : object
Properties
Blocks
List of recommended items ordered by block.
Declaration
public List<BlockStatic> Blocks { get; set; }
Property Value
Type | Description |
---|---|
List<><BlockStatic> |
Champion
Name of the champion for which those items are recommended.
Declaration
public string Champion { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Map
Map id for which those items are recommended.
Possible values: | |
---|---|
1 | Summoner's Rift: Summer Variant |
2 | Summoner's Rift: Autumn Variant |
3 | The Proving Grounds: Tutorial Map |
4 | Twisted Treeline: Original Version |
8 | The Crystal Scar: Dominion Map |
10 | Twisted Treeline: Current Version |
12 | Howling Abyss: ARAM Map |
Declaration
public string Map { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Mode
Mode for which those items are recommended.
Declaration
public GameMode Mode { get; set; }
Property Value
Type | Description |
---|---|
GameMode |
Priority
Priority of the recommended items list.
This is default false for each Riot page. This means players' lists will normally display when a game starts instead of Riots' pages.
Declaration
public bool Priority { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Title
Title of the items list.
(eg: Beginner / riot-beginner / VladimirHA / VladimirDM / ...)
Later if costum sets are server side, we might be able to request these too.
Declaration
public string Title { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Type
Type of list.
(eg: riot-beginner / riot)
This is probably to find out who's list it is. (Riot's' or a players')
Declaration
public string Type { get; set; }
Property Value
Type | Description |
---|---|
System.String |