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Class Team

Class representing a team in a match (Match API).

Inheritance
System.Object
Team
Namespace:RiotSharp.MatchEndpoint
Assembly:RiotSharp.dll
Syntax
public class Team : object

Properties

Bans

If game was draft mode, contains banned champion data, otherwise null.

Declaration
public List<BannedChampion> Bans { get; set; }
Property Value
Type Description
List<><BannedChampion>

BaronKills

Number of times the team killed baron.

Declaration
public int BaronKills { get; set; }
Property Value
Type Description
System.Int32

DominionVictoryScore

If game was a dominion game, specifies the points the team had at game end, otherwise null.

Declaration
public long DominionVictoryScore { get; set; }
Property Value
Type Description
System.Int64

DragonKills

Number of times the team killed dragon.

Declaration
public int DragonKills { get; set; }
Property Value
Type Description
System.Int32

FirstBaron

Flag indicating whether or not the team got the first baron kill.

Declaration
public bool FirstBaron { get; set; }
Property Value
Type Description
System.Boolean

FirstBlood

Flag indicating whether or not the team got first blood.

Declaration
public bool FirstBlood { get; set; }
Property Value
Type Description
System.Boolean

FirstDragon

Flag indicating whether or not the team got the first dragon kill.

Declaration
public bool FirstDragon { get; set; }
Property Value
Type Description
System.Boolean

FirstInhibitor

Flag indicating whether or not the team destroyed the first inhibitor.

Declaration
public bool FirstInhibitor { get; set; }
Property Value
Type Description
System.Boolean

FirstTower

Flag indicating whether or not the team destroyed the first tower.

Declaration
public bool FirstTower { get; set; }
Property Value
Type Description
System.Boolean

InhibitorKills

Number of inhibitors the team destroyed.

Declaration
public int InhibitorKills { get; set; }
Property Value
Type Description
System.Int32

TeamId

Team ID.

Declaration
public int TeamId { get; set; }
Property Value
Type Description
System.Int32

TowerKills

Number of towers the team destroyed.

Declaration
public int TowerKills { get; set; }
Property Value
Type Description
System.Int32

VilemawKills

Number of times the team killed vilemaw.

Declaration
public int VilemawKills { get; set; }
Property Value
Type Description
System.Int32

Winner

Flag indicating whether or not the team won.

Declaration
public bool Winner { get; set; }
Property Value
Type Description
System.Boolean
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