Class Team
Class representing a team in a match (Match API).
Inheritance
Namespace:RiotSharp.MatchEndpoint
Assembly:RiotSharp.dll
Syntax
public class Team : object
Properties
Bans
If game was draft mode, contains banned champion data, otherwise null.
Declaration
public List<BannedChampion> Bans { get; set; }
Property Value
Type | Description |
---|---|
List<><BannedChampion> |
BaronKills
Number of times the team killed baron.
Declaration
public int BaronKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
DominionVictoryScore
If game was a dominion game, specifies the points the team had at game end, otherwise null.
Declaration
public long DominionVictoryScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
DragonKills
Number of times the team killed dragon.
Declaration
public int DragonKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
FirstBaron
Flag indicating whether or not the team got the first baron kill.
Declaration
public bool FirstBaron { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FirstBlood
Flag indicating whether or not the team got first blood.
Declaration
public bool FirstBlood { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FirstDragon
Flag indicating whether or not the team got the first dragon kill.
Declaration
public bool FirstDragon { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FirstInhibitor
Flag indicating whether or not the team destroyed the first inhibitor.
Declaration
public bool FirstInhibitor { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FirstTower
Flag indicating whether or not the team destroyed the first tower.
Declaration
public bool FirstTower { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
InhibitorKills
Number of inhibitors the team destroyed.
Declaration
public int InhibitorKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TeamId
Team ID.
Declaration
public int TeamId { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TowerKills
Number of towers the team destroyed.
Declaration
public int TowerKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
VilemawKills
Number of times the team killed vilemaw.
Declaration
public int VilemawKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Winner
Flag indicating whether or not the team won.
Declaration
public bool Winner { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |