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Class ParticipantStats

Class gathering statistics about a participant (Match API).

Inheritance
System.Object
ParticipantStats
Namespace:RiotSharp.MatchEndpoint
Assembly:RiotSharp.dll
Syntax
public class ParticipantStats : object

Properties

Assists

Number of assists.

Declaration
public long Assists { get; set; }
Property Value
Type Description
System.Int64

ChampLevel

Champion level achieved.

Declaration
public long ChampLevel { get; set; }
Property Value
Type Description
System.Int64

CombatPlayerScore

If game was a dominion game, player's combat score, otherwise 0.

Declaration
public long CombatPlayerScore { get; set; }
Property Value
Type Description
System.Int64

Deaths

Number of deaths.

Declaration
public long Deaths { get; set; }
Property Value
Type Description
System.Int64

DoubleKills

Number of double kills.

Declaration
public long DoubleKills { get; set; }
Property Value
Type Description
System.Int64

FirstBloodAssist

Flag indicating if participant got an assist on first blood.

Declaration
public bool FirstBloodAssist { get; set; }
Property Value
Type Description
System.Boolean

FirstBloodKill

Flag indicating if participant got first blood.

Declaration
public bool FirstBloodKill { get; set; }
Property Value
Type Description
System.Boolean

FirstInhibitorAssist

Flag indicating if participant got an assist on the first inhibitor.

Declaration
public bool FirstInhibitorAssist { get; set; }
Property Value
Type Description
System.Boolean

FirstInhibitorKill

Flag indicating if participant destroyed the first inhibitor.

Declaration
public bool FirstInhibitorKill { get; set; }
Property Value
Type Description
System.Boolean

FirstTowerAssist

Flag indicating if participant got an assist on the first tower.

Declaration
public bool FirstTowerAssist { get; set; }
Property Value
Type Description
System.Boolean

FirstTowerKill

Flag indicating if participant destroyed the first tower.

Declaration
public bool FirstTowerKill { get; set; }
Property Value
Type Description
System.Boolean

GoldEarned

Gold earned.

Declaration
public long GoldEarned { get; set; }
Property Value
Type Description
System.Int64

GoldSpent

Gold spent.

Declaration
public long GoldSpent { get; set; }
Property Value
Type Description
System.Int64

InhibitorKills

Numer of inhibitor kills.

Declaration
public long InhibitorKills { get; set; }
Property Value
Type Description
System.Int64

Item0

First item ID.

Declaration
public long Item0 { get; set; }
Property Value
Type Description
System.Int64

Item1

Second item ID.

Declaration
public long Item1 { get; set; }
Property Value
Type Description
System.Int64

Item2

Third item ID.

Declaration
public long Item2 { get; set; }
Property Value
Type Description
System.Int64

Item3

Fourth item ID.

Declaration
public long Item3 { get; set; }
Property Value
Type Description
System.Int64

Item4

Fifth item ID.

Declaration
public long Item4 { get; set; }
Property Value
Type Description
System.Int64

Item5

Sixth item ID.

Declaration
public long Item5 { get; set; }
Property Value
Type Description
System.Int64

Item6

Seventh item ID.

Declaration
public long Item6 { get; set; }
Property Value
Type Description
System.Int64

KillingSprees

Number of killing sprees.

Declaration
public long KillingSprees { get; set; }
Property Value
Type Description
System.Int64

Kills

Number of kills.

Declaration
public long Kills { get; set; }
Property Value
Type Description
System.Int64

LargestCriticalStrike

Largest critical strike.

Declaration
public long LargestCriticalStrike { get; set; }
Property Value
Type Description
System.Int64

LargestKillingSpree

Largest killing spree.

Declaration
public long LargestKillingSpree { get; set; }
Property Value
Type Description
System.Int64

LargestMultiKill

Largest multi kill.

Declaration
public long LargestMultiKill { get; set; }
Property Value
Type Description
System.Int64

MagicDamageDealt

Magic damage dealt.

Declaration
public long MagicDamageDealt { get; set; }
Property Value
Type Description
System.Int64

MagicDamageDealtToChampions

Magic damage dealt to champions.

Declaration
public long MagicDamageDealtToChampions { get; set; }
Property Value
Type Description
System.Int64

MagicDamageTaken

Magic damage taken.

Declaration
public long MagicDamageTaken { get; set; }
Property Value
Type Description
System.Int64

MinionsKilled

Minions kiled.

Declaration
public long MinionsKilled { get; set; }
Property Value
Type Description
System.Int64

NeutralMinionsKilled

Neutral minions killed.

Declaration
public long NeutralMinionsKilled { get; set; }
Property Value
Type Description
System.Int64

NeutralMinionsKilledEnemyJungle

Neutral jungle minions killed in the enemy team's jungle.

Declaration
public long NeutralMinionsKilledEnemyJungle { get; set; }
Property Value
Type Description
System.Int64

NeutralMinionsKilledJungle

Neutral jungle minions killed in your team's jungle.

Declaration
public long NeutralMinionsKilledJungle { get; set; }
Property Value
Type Description
System.Int64

NodeCapture

If game was a dominion game, number of node captures.

Declaration
public long NodeCapture { get; set; }
Property Value
Type Description
System.Int64

NodeCaptureAssist

If game was a dominion game, number of node capture assists.

Declaration
public long NodeCaptureAssist { get; set; }
Property Value
Type Description
System.Int64

NodeNeutralize

If game was a dominion game, number of node neutralizations.

Declaration
public long NodeNeutralize { get; set; }
Property Value
Type Description
System.Int64

NodeNeutralizeAssist

If game was a dominion game, number of node neutralization assists.

Declaration
public long NodeNeutralizeAssist { get; set; }
Property Value
Type Description
System.Int64

ObjectivePlayerScore

If game was a dominion game, player's objectives score, otherwise 0.

Declaration
public long ObjectivePlayerScore { get; set; }
Property Value
Type Description
System.Int64

PentaKills

Number of penta kills.

Declaration
public long PentaKills { get; set; }
Property Value
Type Description
System.Int64

PhysicalDamageDealt

Physical damage dealt.

Declaration
public long PhysicalDamageDealt { get; set; }
Property Value
Type Description
System.Int64

PhysicalDamageDealtToChampions

Physical damage dealt to champions.

Declaration
public long PhysicalDamageDealtToChampions { get; set; }
Property Value
Type Description
System.Int64

PhysicalDamageTaken

Physical damage taken.

Declaration
public long PhysicalDamageTaken { get; set; }
Property Value
Type Description
System.Int64

QuadraKills

Number of quadra kills.

Declaration
public long QuadraKills { get; set; }
Property Value
Type Description
System.Int64

SightWardsBoughtInGame

Number of sight wards purchased.

Declaration
public long SightWardsBoughtInGame { get; set; }
Property Value
Type Description
System.Int64

TeamObjective

If game was a dominion game, number of completed team objectives (i.e., quests).

Declaration
public long TeamObjective { get; set; }
Property Value
Type Description
System.Int64

TotalDamageDealt

Total damage dealt.

Declaration
public long TotalDamageDealt { get; set; }
Property Value
Type Description
System.Int64

TotalDamageDealtToChampions

Total damage dealt to champions.

Declaration
public long TotalDamageDealtToChampions { get; set; }
Property Value
Type Description
System.Int64

TotalDamageTaken

Total damage taken.

Declaration
public long TotalDamageTaken { get; set; }
Property Value
Type Description
System.Int64

TotalHeal

Total heal.

Declaration
public long TotalHeal { get; set; }
Property Value
Type Description
System.Int64

TotalPlayerScore

If game was a dominion game, player's total score, otherwise 0.

Declaration
public long TotalPlayerScore { get; set; }
Property Value
Type Description
System.Int64

TotalScoreRank

If game was a dominion game, team rank of the player's total score (e.g., 1-5).

Declaration
public long TotalScoreRank { get; set; }
Property Value
Type Description
System.Int64

TotalTimeCrowdControlDealt

Total time crowd control dealt.

Declaration
public long TotalTimeCrowdControlDealt { get; set; }
Property Value
Type Description
System.Int64

TotalUnitsHealed

Total units healed.

Declaration
public long TotalUnitsHealed { get; set; }
Property Value
Type Description
System.Int64

TowerKills

Number of tower kills.

Declaration
public long TowerKills { get; set; }
Property Value
Type Description
System.Int64

TripleKills

Number of triple kills.

Declaration
public long TripleKills { get; set; }
Property Value
Type Description
System.Int64

TrueDamageDealt

True damage dealt.

Declaration
public long TrueDamageDealt { get; set; }
Property Value
Type Description
System.Int64

TrueDamageDealtToChampions

True damage dealt to champions.

Declaration
public long TrueDamageDealtToChampions { get; set; }
Property Value
Type Description
System.Int64

TrueDamageTaken

True damage taken.

Declaration
public long TrueDamageTaken { get; set; }
Property Value
Type Description
System.Int64

UnrealKills

Number of unreal kills.

Declaration
public long UnrealKills { get; set; }
Property Value
Type Description
System.Int64

VisionWardsBoughtInGame

Number of vision wards purchased.

Declaration
public long VisionWardsBoughtInGame { get; set; }
Property Value
Type Description
System.Int64

WardsKilled

Number of wards killed.

Declaration
public long WardsKilled { get; set; }
Property Value
Type Description
System.Int64

WardsPlaced

Number of wards placed.

Declaration
public long WardsPlaced { get; set; }
Property Value
Type Description
System.Int64

Winner

Flag indicating whether or not the participant won.

Declaration
public bool Winner { get; set; }
Property Value
Type Description
System.Boolean
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