Class ParticipantStats
Class gathering statistics about a participant (Match API).
Inheritance
Namespace:RiotSharp.MatchEndpoint
Assembly:RiotSharp.dll
Syntax
public class ParticipantStats : object
Properties
Assists
Number of assists.
Declaration
public long Assists { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
ChampLevel
Champion level achieved.
Declaration
public long ChampLevel { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
CombatPlayerScore
If game was a dominion game, player's combat score, otherwise 0.
Declaration
public long CombatPlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Deaths
Number of deaths.
Declaration
public long Deaths { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
DoubleKills
Number of double kills.
Declaration
public long DoubleKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
FirstBloodAssist
Flag indicating if participant got an assist on first blood.
Declaration
public bool FirstBloodAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FirstBloodKill
Flag indicating if participant got first blood.
Declaration
public bool FirstBloodKill { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FirstInhibitorAssist
Flag indicating if participant got an assist on the first inhibitor.
Declaration
public bool FirstInhibitorAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FirstInhibitorKill
Flag indicating if participant destroyed the first inhibitor.
Declaration
public bool FirstInhibitorKill { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FirstTowerAssist
Flag indicating if participant got an assist on the first tower.
Declaration
public bool FirstTowerAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FirstTowerKill
Flag indicating if participant destroyed the first tower.
Declaration
public bool FirstTowerKill { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
GoldEarned
Gold earned.
Declaration
public long GoldEarned { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
GoldSpent
Gold spent.
Declaration
public long GoldSpent { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
InhibitorKills
Numer of inhibitor kills.
Declaration
public long InhibitorKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Item0
First item ID.
Declaration
public long Item0 { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Item1
Second item ID.
Declaration
public long Item1 { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Item2
Third item ID.
Declaration
public long Item2 { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Item3
Fourth item ID.
Declaration
public long Item3 { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Item4
Fifth item ID.
Declaration
public long Item4 { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Item5
Sixth item ID.
Declaration
public long Item5 { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Item6
Seventh item ID.
Declaration
public long Item6 { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
KillingSprees
Number of killing sprees.
Declaration
public long KillingSprees { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Kills
Number of kills.
Declaration
public long Kills { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
LargestCriticalStrike
Largest critical strike.
Declaration
public long LargestCriticalStrike { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
LargestKillingSpree
Largest killing spree.
Declaration
public long LargestKillingSpree { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
LargestMultiKill
Largest multi kill.
Declaration
public long LargestMultiKill { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
MagicDamageDealt
Magic damage dealt.
Declaration
public long MagicDamageDealt { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
MagicDamageDealtToChampions
Magic damage dealt to champions.
Declaration
public long MagicDamageDealtToChampions { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
MagicDamageTaken
Magic damage taken.
Declaration
public long MagicDamageTaken { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
MinionsKilled
Minions kiled.
Declaration
public long MinionsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
NeutralMinionsKilled
Neutral minions killed.
Declaration
public long NeutralMinionsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
NeutralMinionsKilledEnemyJungle
Neutral jungle minions killed in the enemy team's jungle.
Declaration
public long NeutralMinionsKilledEnemyJungle { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
NeutralMinionsKilledJungle
Neutral jungle minions killed in your team's jungle.
Declaration
public long NeutralMinionsKilledJungle { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
NodeCapture
If game was a dominion game, number of node captures.
Declaration
public long NodeCapture { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
NodeCaptureAssist
If game was a dominion game, number of node capture assists.
Declaration
public long NodeCaptureAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
NodeNeutralize
If game was a dominion game, number of node neutralizations.
Declaration
public long NodeNeutralize { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
NodeNeutralizeAssist
If game was a dominion game, number of node neutralization assists.
Declaration
public long NodeNeutralizeAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
ObjectivePlayerScore
If game was a dominion game, player's objectives score, otherwise 0.
Declaration
public long ObjectivePlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
PentaKills
Number of penta kills.
Declaration
public long PentaKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
PhysicalDamageDealt
Physical damage dealt.
Declaration
public long PhysicalDamageDealt { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
PhysicalDamageDealtToChampions
Physical damage dealt to champions.
Declaration
public long PhysicalDamageDealtToChampions { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
PhysicalDamageTaken
Physical damage taken.
Declaration
public long PhysicalDamageTaken { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
QuadraKills
Number of quadra kills.
Declaration
public long QuadraKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
SightWardsBoughtInGame
Number of sight wards purchased.
Declaration
public long SightWardsBoughtInGame { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TeamObjective
If game was a dominion game, number of completed team objectives (i.e., quests).
Declaration
public long TeamObjective { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalDamageDealt
Total damage dealt.
Declaration
public long TotalDamageDealt { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalDamageDealtToChampions
Total damage dealt to champions.
Declaration
public long TotalDamageDealtToChampions { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalDamageTaken
Total damage taken.
Declaration
public long TotalDamageTaken { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalHeal
Total heal.
Declaration
public long TotalHeal { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalPlayerScore
If game was a dominion game, player's total score, otherwise 0.
Declaration
public long TotalPlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalScoreRank
If game was a dominion game, team rank of the player's total score (e.g., 1-5).
Declaration
public long TotalScoreRank { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalTimeCrowdControlDealt
Total time crowd control dealt.
Declaration
public long TotalTimeCrowdControlDealt { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalUnitsHealed
Total units healed.
Declaration
public long TotalUnitsHealed { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TowerKills
Number of tower kills.
Declaration
public long TowerKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TripleKills
Number of triple kills.
Declaration
public long TripleKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TrueDamageDealt
True damage dealt.
Declaration
public long TrueDamageDealt { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TrueDamageDealtToChampions
True damage dealt to champions.
Declaration
public long TrueDamageDealtToChampions { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
TrueDamageTaken
True damage taken.
Declaration
public long TrueDamageTaken { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
UnrealKills
Number of unreal kills.
Declaration
public long UnrealKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
VisionWardsBoughtInGame
Number of vision wards purchased.
Declaration
public long VisionWardsBoughtInGame { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
WardsKilled
Number of wards killed.
Declaration
public long WardsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
WardsPlaced
Number of wards placed.
Declaration
public long WardsPlaced { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Winner
Flag indicating whether or not the participant won.
Declaration
public bool Winner { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |