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Class Event

Class representing a particular event during a match (Match API).

Inheritance
System.Object
Event
Namespace:RiotSharp.MatchEndpoint
Assembly:RiotSharp.dll
Syntax
public class Event : object

Properties

AscendedType

The ascended type of the event. Only present if relevant. Note that CLEAR_ASCENDED refers to when a participants kills the ascended player.

Declaration
public AscendedType AscendedType { get; set; }
Property Value
Type Description
AscendedType

AssistingParticipantIds

The assisting participant IDs of the event. Only present if relevant.

Declaration
public List<int> AssistingParticipantIds { get; set; }
Property Value
Type Description
List<><System.Int32>

BuildingType

The building type of the event (tower or inhibitor). Only present if relevant.

Declaration
public BuildingType? BuildingType { get; set; }
Property Value
Type Description
System.Nullable<><BuildingType>

CapturedPoint

The point captured in the event. Only present if relevant.

Declaration
public CapturedPoint? CapturedPoint { get; set; }
Property Value
Type Description
System.Nullable<><CapturedPoint>

CreatorId

The creator ID of the event. Only present if relevant.

Declaration
public int CreatorId { get; set; }
Property Value
Type Description
System.Int32

EventType

Event type (building kills, champion kills, ward placements, items purchases, etc).

Declaration
public EventType? EventType { get; set; }
Property Value
Type Description
System.Nullable<><EventType>

ItemAfter

The ending item ID of the event. Only present if relevant.

Declaration
public int ItemAfter { get; set; }
Property Value
Type Description
System.Int32

ItemBefore

The starting item ID of the event. Only present if relevant.

Declaration
public int ItemBefore { get; set; }
Property Value
Type Description
System.Int32

ItemId

The item ID of the event. Only present if relevant.

Declaration
public int ItemId { get; set; }
Property Value
Type Description
System.Int32

KillerId

The killer ID of the event. Only present if relevant.

Declaration
public int KillerId { get; set; }
Property Value
Type Description
System.Int32

LaneType

The lane type of the event. Only present if relevant.

Declaration
public LaneType? LaneType { get; set; }
Property Value
Type Description
System.Nullable<><LaneType>

LevelUpType

The level up type of the event. Only present if relevant.

Declaration
public LevelUpType? LevelUpType { get; set; }
Property Value
Type Description
System.Nullable<><LevelUpType>

MonsterType

The monster type of the event. Only present if relevant.

Declaration
public MonsterType? MonsterType { get; set; }
Property Value
Type Description
System.Nullable<><MonsterType>

ParticipantId

The participant ID of the event. Only present if relevant.

Declaration
public int ParticipantId { get; set; }
Property Value
Type Description
System.Int32

Position

The position of the event. Only present if relevant.

Declaration
public Position Position { get; set; }
Property Value
Type Description
Position

SkillSlot

The skill slot of the event. Only present if relevant.

Declaration
public int SkillSlot { get; set; }
Property Value
Type Description
System.Int32

TeamId

The team ID of the event. Only present if relevant.

Declaration
public int TeamId { get; set; }
Property Value
Type Description
System.Int32

Timestamp

Represents how much time into the game the event occurred.

Declaration
public TimeSpan Timestamp { get; set; }
Property Value
Type Description
TimeSpan

TowerType

The tower type of the event. Only present if relevant.

Declaration
public TowerType? TowerType { get; set; }
Property Value
Type Description
System.Nullable<><TowerType>

VictimId

The victim ID of the event. Only present if relevant.

Declaration
public int VictimId { get; set; }
Property Value
Type Description
System.Int32

WardType

The ward type of the event. Only present if relevant.

Declaration
public WardType? WardType { get; set; }
Property Value
Type Description
System.Nullable<><WardType>
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