Class Event
Class representing a particular event during a match (Match API).
Inheritance
Namespace:RiotSharp.MatchEndpoint
Assembly:RiotSharp.dll
Syntax
public class Event : object
Properties
AscendedType
The ascended type of the event. Only present if relevant. Note that CLEAR_ASCENDED refers to when a participants kills the ascended player.
Declaration
public AscendedType AscendedType { get; set; }
Property Value
Type | Description |
---|---|
AscendedType |
AssistingParticipantIds
The assisting participant IDs of the event. Only present if relevant.
Declaration
public List<int> AssistingParticipantIds { get; set; }
Property Value
Type | Description |
---|---|
List<><System.Int32> |
BuildingType
The building type of the event (tower or inhibitor). Only present if relevant.
Declaration
public BuildingType? BuildingType { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<><BuildingType> |
CapturedPoint
The point captured in the event. Only present if relevant.
Declaration
public CapturedPoint? CapturedPoint { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<><CapturedPoint> |
CreatorId
The creator ID of the event. Only present if relevant.
Declaration
public int CreatorId { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
EventType
Event type (building kills, champion kills, ward placements, items purchases, etc).
Declaration
public EventType? EventType { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<><EventType> |
ItemAfter
The ending item ID of the event. Only present if relevant.
Declaration
public int ItemAfter { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
ItemBefore
The starting item ID of the event. Only present if relevant.
Declaration
public int ItemBefore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
ItemId
The item ID of the event. Only present if relevant.
Declaration
public int ItemId { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
KillerId
The killer ID of the event. Only present if relevant.
Declaration
public int KillerId { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
LaneType
The lane type of the event. Only present if relevant.
Declaration
public LaneType? LaneType { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<><LaneType> |
LevelUpType
The level up type of the event. Only present if relevant.
Declaration
public LevelUpType? LevelUpType { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<><LevelUpType> |
MonsterType
The monster type of the event. Only present if relevant.
Declaration
public MonsterType? MonsterType { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<><MonsterType> |
ParticipantId
The participant ID of the event. Only present if relevant.
Declaration
public int ParticipantId { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Position
The position of the event. Only present if relevant.
Declaration
public Position Position { get; set; }
Property Value
Type | Description |
---|---|
Position |
SkillSlot
The skill slot of the event. Only present if relevant.
Declaration
public int SkillSlot { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TeamId
The team ID of the event. Only present if relevant.
Declaration
public int TeamId { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Timestamp
Represents how much time into the game the event occurred.
Declaration
public TimeSpan Timestamp { get; set; }
Property Value
Type | Description |
---|---|
TimeSpan |
TowerType
The tower type of the event. Only present if relevant.
Declaration
public TowerType? TowerType { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<><TowerType> |
VictimId
The victim ID of the event. Only present if relevant.
Declaration
public int VictimId { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
WardType
The ward type of the event. Only present if relevant.
Declaration
public WardType? WardType { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<><WardType> |