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Class RawStat

Raw stat of a game (Game API).

Inheritance
System.Object
RawStat
Namespace:RiotSharp.GameEndpoint
Assembly:RiotSharp.dll
Syntax
public class RawStat : object

Properties

Assists

Number of assists during the game.

Declaration
public int Assists { get; set; }
Property Value
Type Description
System.Int32

BarracksKilled

Number of barracks destroyed during the game.

Declaration
public int BarracksKilled { get; set; }
Property Value
Type Description
System.Int32

ChampionsKilled

Number of champions killed during the game.

Declaration
public int ChampionsKilled { get; set; }
Property Value
Type Description
System.Int32

CombatPlayerScore

Combat player score, dominion only.

Declaration
public int CombatPlayerScore { get; set; }
Property Value
Type Description
System.Int32

ConsumablesPurchased

Number of consumbables purchased during the game.

Declaration
public int ConsumablesPurchased { get; set; }
Property Value
Type Description
System.Int32

DamageDealtPlayer

Damages dealt to player during the game.

Declaration
public int DamageDealtPlayer { get; set; }
Property Value
Type Description
System.Int32

DoubleKills

Number of double kills during the game.

Declaration
public int DoubleKills { get; set; }
Property Value
Type Description
System.Int32

FirstBlood

First blood.

Declaration
public int FirstBlood { get; set; }
Property Value
Type Description
System.Int32

Gold

Gold.

Declaration
public int Gold { get; set; }
Property Value
Type Description
System.Int32

GoldEarned

Gold earned during the game.

Declaration
public int GoldEarned { get; set; }
Property Value
Type Description
System.Int32

GoldSpent

Gold spent during the game.

Declaration
public int GoldSpent { get; set; }
Property Value
Type Description
System.Int32

Item0

Id of the first item.

Declaration
public int Item0 { get; set; }
Property Value
Type Description
System.Int32

Item1

Id of the second item.

Declaration
public int Item1 { get; set; }
Property Value
Type Description
System.Int32

Item2

Id of the third item.

Declaration
public int Item2 { get; set; }
Property Value
Type Description
System.Int32

Item3

Id of the fourth item.

Declaration
public int Item3 { get; set; }
Property Value
Type Description
System.Int32

Item4

Id of the fifth item.

Declaration
public int Item4 { get; set; }
Property Value
Type Description
System.Int32

Item5

Id of the sixth item.

Declaration
public int Item5 { get; set; }
Property Value
Type Description
System.Int32

Item6

Id of the seventh item.

Declaration
public int Item6 { get; set; }
Property Value
Type Description
System.Int32

ItemsPurchased

Number of items purchased during the game.

Declaration
public int ItemsPurchased { get; set; }
Property Value
Type Description
System.Int32

KillingSprees

Number of killing sprees during the game.

Declaration
public int KillingSprees { get; set; }
Property Value
Type Description
System.Int32

LargestCriticalStrike

Largest criticial strike during the game.

Declaration
public int LargestCriticalStrike { get; set; }
Property Value
Type Description
System.Int32

LargestMultiKill

Largest multi kill during the game.

Declaration
public int LargestMultiKill { get; set; }
Property Value
Type Description
System.Int32

LegendaryItemsCreated

Number of legendary items created during the game.

Declaration
public int LegendaryItemsCreated { get; set; }
Property Value
Type Description
System.Int32

Level

Level reached by the player at the end of the game.

Declaration
public int Level { get; set; }
Property Value
Type Description
System.Int32

MagicDamageDealtPlayer

Magic damage dealt by the player during the game.

Declaration
public int MagicDamageDealtPlayer { get; set; }
Property Value
Type Description
System.Int32

MagicDamageDealtToChampions

Magic damage dealt by the player to champions during the game.

Declaration
public int MagicDamageDealtToChampions { get; set; }
Property Value
Type Description
System.Int32

MagicDamageTaken

Magic damage taken by the player during the game.

Declaration
public int MagicDamageTaken { get; set; }
Property Value
Type Description
System.Int32

MinionsDenied

Number of minions denied during the game.

Declaration
public int MinionsDenied { get; set; }
Property Value
Type Description
System.Int32

MinionsKilled

Number of minions killed during the game.

Declaration
public int MinionsKilled { get; set; }
Property Value
Type Description
System.Int32

NeutralMinionsKilled

Number of neutral minions killed during the game.

Declaration
public int NeutralMinionsKilled { get; set; }
Property Value
Type Description
System.Int32

NeutralMinionsKilledEnemyJungle

Number of neutral minions killed in the enemy's jungle during the game.

Declaration
public int NeutralMinionsKilledEnemyJungle { get; set; }
Property Value
Type Description
System.Int32

NeutralMinionsKilledYourJungle

Number of neutral minions killed in the player's jungle during the game.

Declaration
public int NeutralMinionsKilledYourJungle { get; set; }
Property Value
Type Description
System.Int32

NexusKilled

Has the player killed the nexus?

Declaration
public bool NexusKilled { get; set; }
Property Value
Type Description
System.Boolean

NodeCapture

Number of nodes captured during the game, dominion only.

Declaration
public int NodeCapture { get; set; }
Property Value
Type Description
System.Int32

NodeCaptureAssist

Number of assists on nodes captured during the game, dominion only.

Declaration
public int NodeCaptureAssist { get; set; }
Property Value
Type Description
System.Int32

NodeNeutralize

Number of nodes neutralized during the game.

Declaration
public int NodeNeutralize { get; set; }
Property Value
Type Description
System.Int32

NodeNeutralizeAssist

Number of assists on nodes neutralized during the game.

Declaration
public int NodeNeutralizeAssist { get; set; }
Property Value
Type Description
System.Int32

NumDeaths

Number of deaths during the game.

Declaration
public int NumDeaths { get; set; }
Property Value
Type Description
System.Int32

NumItemsBought

Number of items bought during the game.

Declaration
public int NumItemsBought { get; set; }
Property Value
Type Description
System.Int32

ObjectivePlayerScore

Objective score, dominion only.

Declaration
public int ObjectivePlayerScore { get; set; }
Property Value
Type Description
System.Int32

PentaKills

Number of penta kills during the game.

Declaration
public int PentaKills { get; set; }
Property Value
Type Description
System.Int32

PhysicalDamageDealtPlayer

Physical damage dealt by the player during the game.

Declaration
public int PhysicalDamageDealtPlayer { get; set; }
Property Value
Type Description
System.Int32

PhysicalDamageDealtToChampions

Physical damage dealt by the player to champions during the game.

Declaration
public int PhysicalDamageDealtToChampions { get; set; }
Property Value
Type Description
System.Int32

PhysicalDamageTaken

Physical damage taken by the player during the game.

Declaration
public int PhysicalDamageTaken { get; set; }
Property Value
Type Description
System.Int32

QuadraKills

Number of quadra kills during the game.

Declaration
public int QuadraKills { get; set; }
Property Value
Type Description
System.Int32

SightWardsBought

Number of sight wards bought during the game.

Declaration
public int SightWardsBought { get; set; }
Property Value
Type Description
System.Int32

Spell1Cast

Number of casts of spell1 (Q) during the game.

Declaration
public int Spell1Cast { get; set; }
Property Value
Type Description
System.Int32

Spell2Cast

Number of casts of spell2 (W) during the game.

Declaration
public int Spell2Cast { get; set; }
Property Value
Type Description
System.Int32

Spell3Cast

Number of casts of spell3 (E) during the game.

Declaration
public int Spell3Cast { get; set; }
Property Value
Type Description
System.Int32

Spell4Cast

Number of casts of spell4 (R) during the game.

Declaration
public int Spell4Cast { get; set; }
Property Value
Type Description
System.Int32

SummonSpell1Cast

Number of casts of summoner spell1 during the game.

Declaration
public int SummonSpell1Cast { get; set; }
Property Value
Type Description
System.Int32

SummonSpell2Cast

Number of casts of summoner spell2 during the game.

Declaration
public int SummonSpell2Cast { get; set; }
Property Value
Type Description
System.Int32

SuperMonsterKilled

Number of super monsters killed during the game.

Declaration
public int SuperMonsterKilled { get; set; }
Property Value
Type Description
System.Int32

Team

Team.

Declaration
public int Team { get; set; }
Property Value
Type Description
System.Int32

TeamObjective

Team objective, dominion only.

Declaration
public int TeamObjective { get; set; }
Property Value
Type Description
System.Int32

TimePlayed

Time played.

Declaration
public TimeSpan TimePlayed { get; set; }
Property Value
Type Description
TimeSpan

TotalDamageDealt

Total damage dealt by the player during the game.

Declaration
public int TotalDamageDealt { get; set; }
Property Value
Type Description
System.Int32

TotalDamageDealtToChampions

Total damage dealt by the player to champions during the game.

Declaration
public int TotalDamageDealtToChampions { get; set; }
Property Value
Type Description
System.Int32

TotalDamageTaken

Total damage taken by the player during the game.

Declaration
public int TotalDamageTaken { get; set; }
Property Value
Type Description
System.Int32

TotalHeal

Total health points restored by the player during the game.

Declaration
public int TotalHeal { get; set; }
Property Value
Type Description
System.Int32

TotalPlayerScore

Total score of the player, dominion only.

Declaration
public int TotalPlayerScore { get; set; }
Property Value
Type Description
System.Int32

TotalScoreRank

Total score rank, dominion only.

Declaration
public int TotalScoreRank { get; set; }
Property Value
Type Description
System.Int32

TotalTimeCrowdControlDealt

Amount of time of crowd control given to enemies during the game.

Declaration
public TimeSpan TotalTimeCrowdControlDealt { get; set; }
Property Value
Type Description
TimeSpan

TotalUnitsHealed

Number of units healed during the game.

Declaration
public int TotalUnitsHealed { get; set; }
Property Value
Type Description
System.Int32

TripleKills

Number of triple kills.

Declaration
public int TripleKills { get; set; }
Property Value
Type Description
System.Int32

TrueDamageDealtPlayer

True damage dealt by the player during the game.

Declaration
public int TrueDamageDealtPlayer { get; set; }
Property Value
Type Description
System.Int32

TrueDamageDealtToChampions

True damage dealt by the player to champions during the game.

Declaration
public int TrueDamageDealtToChampions { get; set; }
Property Value
Type Description
System.Int32

TrueDamageTaken

True damage taken by the player during the game.

Declaration
public int TrueDamageTaken { get; set; }
Property Value
Type Description
System.Int32

TurretsKilled

Number of turrets killed by the player during the game.

Declaration
public int TurretsKilled { get; set; }
Property Value
Type Description
System.Int32

UnrealKills

Number of unreal kills.

Declaration
public int UnrealKills { get; set; }
Property Value
Type Description
System.Int32

VictoryPointTotal

Number of victory points in total, dominion only.

Declaration
public int VictoryPointTotal { get; set; }
Property Value
Type Description
System.Int32

VisionWardsBought

Number of vision wards bought during the game.

Declaration
public int VisionWardsBought { get; set; }
Property Value
Type Description
System.Int32

WardKilled

Number of wards killed during the game.

Declaration
public int WardKilled { get; set; }
Property Value
Type Description
System.Int32

WardPlaced

Number of wards placed during the game.

Declaration
public int WardPlaced { get; set; }
Property Value
Type Description
System.Int32

Win

Has the player won the game?

Declaration
public bool Win { get; set; }
Property Value
Type Description
System.Boolean
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