Class RawStat
Raw stat of a game (Game API).
Inheritance
Namespace:RiotSharp.GameEndpoint
Assembly:RiotSharp.dll
Syntax
public class RawStat : object
Properties
Assists
Number of assists during the game.
Declaration
public int Assists { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
BarracksKilled
Number of barracks destroyed during the game.
Declaration
public int BarracksKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
ChampionsKilled
Number of champions killed during the game.
Declaration
public int ChampionsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
CombatPlayerScore
Combat player score, dominion only.
Declaration
public int CombatPlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
ConsumablesPurchased
Number of consumbables purchased during the game.
Declaration
public int ConsumablesPurchased { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
DamageDealtPlayer
Damages dealt to player during the game.
Declaration
public int DamageDealtPlayer { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
DoubleKills
Number of double kills during the game.
Declaration
public int DoubleKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
FirstBlood
First blood.
Declaration
public int FirstBlood { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Gold
Gold.
Declaration
public int Gold { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
GoldEarned
Gold earned during the game.
Declaration
public int GoldEarned { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
GoldSpent
Gold spent during the game.
Declaration
public int GoldSpent { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Item0
Id of the first item.
Declaration
public int Item0 { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Item1
Id of the second item.
Declaration
public int Item1 { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Item2
Id of the third item.
Declaration
public int Item2 { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Item3
Id of the fourth item.
Declaration
public int Item3 { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Item4
Id of the fifth item.
Declaration
public int Item4 { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Item5
Id of the sixth item.
Declaration
public int Item5 { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Item6
Id of the seventh item.
Declaration
public int Item6 { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
ItemsPurchased
Number of items purchased during the game.
Declaration
public int ItemsPurchased { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
KillingSprees
Number of killing sprees during the game.
Declaration
public int KillingSprees { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
LargestCriticalStrike
Largest criticial strike during the game.
Declaration
public int LargestCriticalStrike { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
LargestMultiKill
Largest multi kill during the game.
Declaration
public int LargestMultiKill { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
LegendaryItemsCreated
Number of legendary items created during the game.
Declaration
public int LegendaryItemsCreated { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Level
Level reached by the player at the end of the game.
Declaration
public int Level { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MagicDamageDealtPlayer
Magic damage dealt by the player during the game.
Declaration
public int MagicDamageDealtPlayer { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MagicDamageDealtToChampions
Magic damage dealt by the player to champions during the game.
Declaration
public int MagicDamageDealtToChampions { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MagicDamageTaken
Magic damage taken by the player during the game.
Declaration
public int MagicDamageTaken { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MinionsDenied
Number of minions denied during the game.
Declaration
public int MinionsDenied { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MinionsKilled
Number of minions killed during the game.
Declaration
public int MinionsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NeutralMinionsKilled
Number of neutral minions killed during the game.
Declaration
public int NeutralMinionsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NeutralMinionsKilledEnemyJungle
Number of neutral minions killed in the enemy's jungle during the game.
Declaration
public int NeutralMinionsKilledEnemyJungle { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NeutralMinionsKilledYourJungle
Number of neutral minions killed in the player's jungle during the game.
Declaration
public int NeutralMinionsKilledYourJungle { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NexusKilled
Has the player killed the nexus?
Declaration
public bool NexusKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
NodeCapture
Number of nodes captured during the game, dominion only.
Declaration
public int NodeCapture { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NodeCaptureAssist
Number of assists on nodes captured during the game, dominion only.
Declaration
public int NodeCaptureAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NodeNeutralize
Number of nodes neutralized during the game.
Declaration
public int NodeNeutralize { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NodeNeutralizeAssist
Number of assists on nodes neutralized during the game.
Declaration
public int NodeNeutralizeAssist { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NumDeaths
Number of deaths during the game.
Declaration
public int NumDeaths { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NumItemsBought
Number of items bought during the game.
Declaration
public int NumItemsBought { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
ObjectivePlayerScore
Objective score, dominion only.
Declaration
public int ObjectivePlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
PentaKills
Number of penta kills during the game.
Declaration
public int PentaKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
PhysicalDamageDealtPlayer
Physical damage dealt by the player during the game.
Declaration
public int PhysicalDamageDealtPlayer { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
PhysicalDamageDealtToChampions
Physical damage dealt by the player to champions during the game.
Declaration
public int PhysicalDamageDealtToChampions { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
PhysicalDamageTaken
Physical damage taken by the player during the game.
Declaration
public int PhysicalDamageTaken { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
QuadraKills
Number of quadra kills during the game.
Declaration
public int QuadraKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
SightWardsBought
Number of sight wards bought during the game.
Declaration
public int SightWardsBought { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Spell1Cast
Number of casts of spell1 (Q) during the game.
Declaration
public int Spell1Cast { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Spell2Cast
Number of casts of spell2 (W) during the game.
Declaration
public int Spell2Cast { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Spell3Cast
Number of casts of spell3 (E) during the game.
Declaration
public int Spell3Cast { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Spell4Cast
Number of casts of spell4 (R) during the game.
Declaration
public int Spell4Cast { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
SummonSpell1Cast
Number of casts of summoner spell1 during the game.
Declaration
public int SummonSpell1Cast { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
SummonSpell2Cast
Number of casts of summoner spell2 during the game.
Declaration
public int SummonSpell2Cast { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
SuperMonsterKilled
Number of super monsters killed during the game.
Declaration
public int SuperMonsterKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Team
Team.
Declaration
public int Team { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TeamObjective
Team objective, dominion only.
Declaration
public int TeamObjective { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TimePlayed
Time played.
Declaration
public TimeSpan TimePlayed { get; set; }
Property Value
Type | Description |
---|---|
TimeSpan |
TotalDamageDealt
Total damage dealt by the player during the game.
Declaration
public int TotalDamageDealt { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalDamageDealtToChampions
Total damage dealt by the player to champions during the game.
Declaration
public int TotalDamageDealtToChampions { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalDamageTaken
Total damage taken by the player during the game.
Declaration
public int TotalDamageTaken { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalHeal
Total health points restored by the player during the game.
Declaration
public int TotalHeal { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalPlayerScore
Total score of the player, dominion only.
Declaration
public int TotalPlayerScore { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalScoreRank
Total score rank, dominion only.
Declaration
public int TotalScoreRank { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TotalTimeCrowdControlDealt
Amount of time of crowd control given to enemies during the game.
Declaration
public TimeSpan TotalTimeCrowdControlDealt { get; set; }
Property Value
Type | Description |
---|---|
TimeSpan |
TotalUnitsHealed
Number of units healed during the game.
Declaration
public int TotalUnitsHealed { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TripleKills
Number of triple kills.
Declaration
public int TripleKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TrueDamageDealtPlayer
True damage dealt by the player during the game.
Declaration
public int TrueDamageDealtPlayer { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TrueDamageDealtToChampions
True damage dealt by the player to champions during the game.
Declaration
public int TrueDamageDealtToChampions { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TrueDamageTaken
True damage taken by the player during the game.
Declaration
public int TrueDamageTaken { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
TurretsKilled
Number of turrets killed by the player during the game.
Declaration
public int TurretsKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
UnrealKills
Number of unreal kills.
Declaration
public int UnrealKills { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
VictoryPointTotal
Number of victory points in total, dominion only.
Declaration
public int VictoryPointTotal { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
VisionWardsBought
Number of vision wards bought during the game.
Declaration
public int VisionWardsBought { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
WardKilled
Number of wards killed during the game.
Declaration
public int WardKilled { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
WardPlaced
Number of wards placed during the game.
Declaration
public int WardPlaced { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Win
Has the player won the game?
Declaration
public bool Win { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |