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Class ChampionMastery

Class representing a champion mastery for specified player and champion combination (ChampionMastery API).

Inheritance
System.Object
ChampionMastery
Namespace:RiotSharp.ChampionMasteryEndpoint
Assembly:RiotSharp.dll
Syntax
public class ChampionMastery : object

Properties

ChampionId

Champion ID for this entry.

Declaration
public long ChampionId { get; set; }
Property Value
Type Description
System.Int64

ChampionLevel

Champion level for specified player and champion combination.

Declaration
public int ChampionLevel { get; set; }
Property Value
Type Description
System.Int32

ChampionPoints

Total number of champion points for this player and champion combination - they are used to determine championLevel.

Declaration
public int ChampionPoints { get; set; }
Property Value
Type Description
System.Int32

ChampionPointsSinceLastLevel

Number of points earned since current level has been achieved. Zero if player reached maximum champion level for this champion.

Declaration
public long ChampionPointsSinceLastLevel { get; set; }
Property Value
Type Description
System.Int64

ChampionPointsUntilNextLevel

Number of points needed to achieve next level. Zero if player reached maximum champion level for this champion.

Declaration
public long ChampionPointsUntilNextLevel { get; set; }
Property Value
Type Description
System.Int64

ChestGranted

Is chest granted for this champion or not in current season.

Declaration
public bool ChestGranted { get; set; }
Property Value
Type Description
System.Boolean

LastPlayTime

Last time this champion was played by this player.

Declaration
public DateTime LastPlayTime { get; set; }
Property Value
Type Description
DateTime

PlayerId

Player ID for this entry.

Declaration
public long PlayerId { get; set; }
Property Value
Type Description
System.Int64
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